New role playing video game impresses

Titanfall, a game many compare to Call Of Duty, has roleplaying features that impressed reviewer Cameron Stapleton.

Courtesy photo

Titanfall, a game many compare to Call Of Duty, has roleplaying features that impressed reviewer Cameron Stapleton.

Cameron Stapleton, Staff Reporter

Fans of Call of Duty may want to check out Titanfall. Some people say that it is Call of Duty with mechanized robots, but that’s far from the truth. Titanfall has many first person elements, yes, but it also contains a mix of open-world and role playing elements that make the game different from most mainstream titles.

In PC gaming, graphics are a pretty big thing, and like most well produced PC titles, Titanfall lives up to the prestigious name. The two highest settings are called “high” and “insane”; the insane setting only runnable by some graphics cards. Fortunately for most gamers, Titanfall on high works with some of the more common desktop graphics cards and runs silky smooth at any setting.

Titanfall features a mul

tiplayer/singleplayer campaign, but unfortunately singleplayer is plagued by bad writing and dialogue, plus awful plot and downright boring missions with no substance. Multiplayer, on the other hand, is superb. Players use a ranking system very close to that of mainstream first person shooters; level up to 50 then restart if the player so chooses. At certain levels, players unlock weapons, classes, and titan customizations, while completing challenges helps players gain attachments for weapons such as scopes, silencers, and extended magazines.

There are six game types for players to choose from: Attrition, Last Titan Standing, Hardpoint, Capture The Flag, Pilot Hunter, and Variety Pack. Variety Pack combines all of the maps and other game modes to create a random player match, while the others are pretty self explanatory; In Last Titan Standing, each team plays until all titans have been killed, in Pilot Hunter, all teams play until all pilots have died.

Multiplayer matches are 10-30 minutes of high-paced non-stop action while teams of 6 battle it out as titans or pilots. Players have different objectives based on teams and gamemode, but near the end of the match everyone usually resorts to an all out titan war that gets extremely frenetic as twelve people shoot clusters of rockets and machine gun bullets at each other.

The game isn’t perfect; no matter how hard players wish it away, Titanfall’s campaign will still be a complete disaster. Multiplayer is very good, but it can only make up for so much. Some gamers actually enjoy a good multiplayer/singleplayer campaign but it isn’t found in Titanfall.