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The Red Ledger

The online student news source of Lovejoy High School

The Red Ledger

The online student news source of Lovejoy High School

The Red Ledger

Five letters: craze

Daily game Wordle gains popularity
The+game+Wordle+recently+gained+popularity+in+the+community+after+growing+on+social+media.+TRLs+Lindsey+Hughes+discusses+and+reviews+the+game.
Hannah Gonzalez
The game Wordle recently gained popularity in the community after growing on social media. TRL’s Lindsey Hughes discusses and reviews the game.

The online game “Wordle,” created in October by software Engineer Josh Wardle, gained popularity in mid-January, currently hosting millions of daily players. On Monday, the New York Times Company purchased the game in an attempt to acquire new subscribers.  

The daily game challenges players to guess a random five-letter word in six guesses, revealing correct letters to use in following trials. Green letters indicate a correct letter and placement, yellow letters represent letters in use, but in incorrect placement. Black letters indicate unused letters. Parents, students and teachers have fallen into the trend, competing with peers to correctly guess the word in as few attempts as possible. Additionally, the game has become a fad on social media, which is where I discovered my new favorite pastime. As a daily player, I have to say the game is worth the hype. 

Wordle is the perfect example that simplicity in games is just as desirable as complex games. The mixture of competition, patience for next day’s word and strategy creates the perfect mixture that leaves me and other players wanting to play day after day. I find myself asking friends and family how many tries they took to guess the word, and it seems to be a topic of conversation in many of my classes. The game is easy enough for people of all ages to learn and enjoy. Although, some daily words are more challenging than others, giving the bit of frustration that irks me enough to play again. 

To be quite honest, The Times is brilliant for purchasing the game on its uptrend of popularity. If Wordle continues to increase its number of daily players and maintains a consistent following, it seems like a worthwhile investment. My only fear is that The Times will begin charging for the game as a part of their subscription, and I am not sure if the desire for the game will grow The Times’ profit or cause a downturn in players. 

More impressive is the creation of the game itself by Wardle. Firstly, the name of Wordle is a perfect pun of the creator’s name. Like I mentioned, the simplicity of the game works perfectly. The clean design of the game screen, along with the idea of only providing one word a day is brilliant. The gameplay only takes around five or 10 minutes at most every day, which is a perfect brain break from work or school. It engages your mind to come up with new words from subsequent clues, and is the perfect mixture of competitiveness and quick satisfaction. 

An aspect of Wordle that might possibly bring just as much debate as the results themselves is players’ starting word. Personally, I use “stare” to start most days because they seem to be frequently used letters, and it typically benefits my score; however, some people choose to knock out vowel possibilities using “adieu.” Some people do not even use the same starting word each day. Whichever strategy you choose to utilize in Wordle, the game is fun and unique regardless, and I would recommend everyone to try it out at least once. 

Rating: A+

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About the Contributors
Lindsey Hughes
Lindsey Hughes, Editor-In-Chief
Third time’s a charm, right? Well, let’s hope so because the 2021-2022 school year is the third and final year for senior Lindsey Hughes on TRL. With the inevitable senioritis already in action, Hughes hopes to skillfully perform the duties of Editor-In-Chief and keep this multi-award winning publication at its high standard. On the off chance that she isn’t in the newsroom, you could probably find Hughes playing games with her PAL, hanging in Eairheart’s room or working at Jamba. Hughes is a part of NHS and works as vice-president of COOL club. While she won’t admit it, Hughes loves the thrill of UIL journalism competitions, but her love for writing doesn’t stop there. She is working to hold a creative writing camp in hopes of sharing her love and passion with kiddos. Hughes will stop at nothing to put a smile on others’ face, whether it be through hand written letters or more popularly, brownies on “brownie friday.” With only one more year to enjoy high school, Hughes plans to make the most of it with her friends and family by her side.
Hannah Gonzalez
Hannah Gonzalez, Graphics Editor
Mama Mia, here we go again. As she takes her last ride in the TRL classroom, Hannah Gonzalez is ready to end this year with a bang. Gonzalez serves as a Co-Graphics editor for the third year in a row and this is her fourth year on staff. When she’s not making killer graphics, you can most likely find Gonzalez on the volleyball court, at FCA meetings, in school or going for a joy ride in the Jeep that she named “Beep.” Although TRL is life, Gonzalez also enjoys going for late-night ice cream runs, watching early morning sunrises, going to church every Sunday morning and going on an occasional lake trip. To add to her list of accomplishments, Gonzalez has won three state championships and is looking for a fourth. With her happy planner by her side, Gonzalez is looking forward to kicking procrastination to the curb as she conquers her final year as a high school student. 

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