Falling for Fallout 4

The anticipation and excitement is close to its end with gamers in the release of Fallout 4 after almost six years since the release of the 3rd edition.

Courtesy of bethesda.com

The anticipation and excitement is close to its end with gamers in the release of Fallout 4 after almost six years since the release of the 3rd edition.

Cameron Stapleton, Staff Reporter

As any of my friends will tell you, I am a proud “Fallout” fangirl. The game just keeps looking better and better in my opinion.

Bethesda Softworks has not only revamped the character-making and skills systems, but also the weapon-crafting and companion systems. The character system has been changed the least, but in a great way. Instead of sitting in front of your TV, sliding bars to the other side of the screen and back, sometimes not even noticing your changes, players can now change their characters look with the slight push of a joystick or button in real time.

The skills have been completely revamped as well. Tag skills like guns, speech, and barter, have been replaced by perks with different tiers that increase your character’s skill in certain areas. For example, the Cowboy perk increases accuracy with two handed rifles, and the Medic perk increases the effectiveness of stimpacks. Weapon crafting has been expanded and is almost completely new. Players can now make pistols in to sniper rifles and assault rifles if they have the skills and parts to do so.

Personally, I am very happy about the weapon and customization changes. In “Fallout 3” and “Fallout: New Vegas” I pretty much ignored the weapon-crafting system as it seemed pointless and lacked any sort of depth. I loved the fact that in “Fallout: New Vegas” you could craft your own bullets and mod your weapons, but even that was just a thin layer of substance that could have been expanded even more.

The same goes for the character customization. It was painstaking and boring to try and make your character look like anybody besides the default faces, so I just didn’t even bother. I am still a little hesitant about the new perk system, but if it is anything like the one in “Skyrim,” it shouldn’t be too bad. Honestly, I don’t really know how it will work out in the “Fallout” universe, but I guess we just have to wait and see.

Not only will these changes improve upon the faults of “Fallout 3”, it will make Bethesda Softworks improve upon the sequel to “Fallout 4” and make that even better. All in all, I am hyped for this game and the new live action trailer only increased that. All I can say is that I hope “Fallout 4” lives up to the legacy of its predecessors.

Fallout 4 comes out Nov. 11 for PC, Xbox One, and PS4.