The Last of Us exceeds expectations

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A new version of The Last of Us, a video game for the PlayStation has exceptional graphics and exceeds player expectations.

Cameron Stapleton, Staff Reporter

When released on PS3 in June of 2013, Naughty Dog’s The Last of Us, was met with a huge uproar of critical acclaim, winning over 200 Game of the Year awards. Released at the end of the PS3’s life cycle, Sony re-released a late summer remastered edition for PS4 that is even better.

The Last of Us centers around a post apocalyptic world where a common fungus that only affects ants in our world has spread to humans, causing them to become zombie-like mutated figures. The  plot revolves around two main characters, Joel and Ellie. Joel is the character that players will play as and is tasked with getting Ellie to the Fireflies, who are a rebel group working to overthrow the little government that is left.

The plot is well paced, and always has a movie-like feel to it. There were some slow moments, but they feel deliberate, like the developer wanted the player to calm down the zombie killing for two seconds to appreciate the story and wonderfully done environments. The game puts most of its emphasis on survival, however. In game, there is a crafting system that players can use to craft molotovs, shivs, health packs, and various types of bombs. The crafting system is an absolute joy to use, and players feel, even on the lower difficulties, that every first aid pack must be saved for a dire moment. Ammo and supplies are always scarce, making it so that players must explore every drawer and hidden room.

The graphics on PS3 were the best the system could handle. But now on PS4, the environments come to life in beautifully crafted levels. Levels are green and bright when needed and at other times black and bleak. The boost in FPS also does the game an extreme amount of justice. Never does the game feel clunky because of bad controls or unexpected frame drops. The Last of Us is also seamless game, meaning no player will ever have to sit through a long loading screen while playing the game.