Beyond: Two Souls

Cameron Stapleton, Staff Reporter

Back in the day, video games mostly involved just mashing buttons and killing legions of enemies in a few different levels. Now, games use high tech face recognition software, have complex and branching plots like books or movies, and are truly works of art.  Quantic Dreams Beyond: Two Souls is a perfect example of a game more focused on story and player interaction than killing things.

Beyond: Two Souls uses the talents of Willem Dafoe and Ellen Page to bring this game to the brink of reality. Familiar faces and voices from the big screen serve to show the level of depth and realism in this game and stunning performances are given by both actors.

The graphics are the best in any PS3 only game this year, forcing the player deeper into the story. The plot of Beyond: Two Souls differs according to the players in game choices. Every choice the player makes influences the ending of the game. Plot is handled in small sections, and isn’t in chronological order, which can cause some confusion. Otherwise, the plot runs smoothly and so does the game itself. The PS3 system is made for this type of game and is a great goodbye to the system before the PS4 launches in early November.

Unlike Quantic Dream’s Heavy Rain, this game focuses solely on one main character named Jodie. Jodie, voiced by Ellen Page, is a kid who has control over an entity tied directly to her brain, named Aiden. Over the course of the plot, players can take control of Aiden to save Jodie from danger, solve puzzles, and to collect enemy intelligence. The controls for both Aiden and Jodie are smooth and very easy to get used to, a great improvement over Quantic Dream’s last game,  Heavy Rain.