“Day One: Garry’s Incident” falls short of potential

Day+One%3A+Garrys+Incident+falls+short+of+potential

Cameron Stapleton, Staff Reporter

Often times in gaming, there are games that show extreme potential, but immediately take a nosedive into the deep end of infamy the minute it’s released. Unfortunately, Indie action-adventure title “Day One: Garry’s Incident” is one of those. Garry’s Incident is the first project from Canadian developer Wild Games Studios and already they have made a mark on the gaming industry by releasing the most unprepared and buggy spectacle in gaming history.

In the week since its release, there have been eight updates and patches to fix the bugs that the developers were either to lazy to fix during development or just overlooked in order to rush the game on to the Steam market. Even then, the game is buggy to the point of constant frustration and is almost unplayable under certain circumstances. Enemies are stupid and overpowered compared to the player, and it feels unfair. The game does not contain a difficulty setting, leaving you at the mercy of whatever the developers programmed correctly.

But even in the sea of flaws, the game still has some perks left to offer to the player. Graphics are clear and colorful, while environments are interesting and intriguing. The plot is amusing in its unusual way, even though the cutscenes meant to give the plot fluff fail miserably because of being handled horribly, and the game sometimes feels like a cheap rip-off of Wolfenstein, just without Nazis and super mutant humans. The story is rushed, and because of dreadful  cutscenes, the plot is almost non existent besides the idea that you are to survive your ideal.

The game could’ve turned out to be one of the most in depth games of the year, but the major crashes and bugs that were not ironed out before release made this game an utter disappointment in every meaning of the word.

Platform- PC