Riddler to wreak havoc in library’s escape room

The+library+student+advisory+board%2C+along+with+library+media+specialist+Emma+McDonald%2C+have+created+an+escape+room+to+be+open+before+and+after+school.
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Riddler to wreak havoc in library’s escape room

The library student advisory board, along with library media specialist Emma McDonald, have created an escape room to be open before and after school.

The library student advisory board, along with library media specialist Emma McDonald, have created an escape room to be open before and after school.

Caroline Smith

The library student advisory board, along with library media specialist Emma McDonald, have created an escape room to be open before and after school.

Caroline Smith

Caroline Smith

The library student advisory board, along with library media specialist Emma McDonald, have created an escape room to be open before and after school.

Austin Keefer, Staff Reporter

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The notorious super-villain, The Riddler, is up to his old tricks again, but instead of wreaking havoc in Gotham City, he’s bringing his enigmas to the school library. From Monday, April 10 to Thursday, April 13, the school’s first-ever escape room game will be held in the library’s collaboration space every day before school from 7:30 to 8:30 a.m. and after school from 4:30 to 5:30 p.m.

“Up to the ten players will have one hour to stop The Riddler from unleashing a virus to destroy the Internet,” library media specialist Emma McDonald said. “The players will work together to solve clues and riddles that lead to the combinations for each of four locks on different boxes. Each box contains a clue leading to the code phrase needed to stop The Riddler’s countdown.  Once all four boxes have been opened, and the code phrase is entered into the timer, the team wins.”

Created by the library’s student advisory board, the escape room was put together in a week and a half. Members of the advisory board planned all the clues, decorated the room, and coded the timer and screen displayed via the room’s projector.

The puzzles inside the room will be available for student use all day throughout the week (excluding Friday). Students will have the opportunity to enter the room and solve various mini-puzzles. Answering the puzzles correctly will earn teams tickets to be put into a raffle for Gift Cards to places such as Starbucks, Sonic, and Chick-Fil-A. The group that beats the game the fastest will also be rewarded with gift cards.

Students can sign up to partake in the escape room at the front desk in the library.

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